![]() Mesmer Egg (1) can be found in Bulb Zone, Bulb Zone Caves, and Bone Field Zones with an energy value of 175. Lava Lizard Egg can be found in Lava Castle and Lava lakes Zones with an energy value 189. Jellyray Egg (2x2) can be found in Deep Grand Reef, Mushroom Forest, and Mushroom Forest Caves Zones with an energy value 119. Gasopod Egg (2x2) can be found in Crash Zone Mesas, Dunes, and Safe Shallows Zones with an energy value 231. Cuddlefish Egg (1) can be found in Deep Grand Reef Degasi Base, Dunes Sinkhole, Lost River Laboratory, Northeaster Mushroom Forest Caves, Northwestern Mushroom Forest Caves Zones with an energy Value 210. Crashfish Egg (1) can be found in Kelp Forest Caves, Safe Shallows, and Safe Shallows Cave Zones with an energy value of 189. Crabsquid Egg (2x2) can be found in Deep Grand Reef, Northern Blood, and Kelp Zones with an energy value 259. Crabsnake Egg (2x2) can be found in Jellyshroom Cave with an energy value 231. Boneshark Egg (2x2) can be found in Bulb, Mushroom Forest, and Underwater Islands Zones with an energy value 210. Normal EggsĪmpeel Egg (2x2) can bound in Blood Kelp and Bulb Zone with an energy value 259. Just make sure to check the population limit isn't exceeded, or else the animals will die. There are two different types of eggs, ones for normal creatures and bosses, all labeled below with their respective video game biomes. This is when players should move the creature into the aquarium. After different amounts of time, depending on the egg, they will hatch into smaller animal versions. Once creature eggs are found, they can be placed in Alien Containment. Eggs can also be used as fuel for the Bioreactor in the Mobile Bay, although they do not provide as much energy as a fully grown creature. When hatched this way, most creatures will not attack the player, except the Ampeel and the Crabsquid. ![]() Shortly after this, the Ampeel will flee.Of the many uses, eggs can be scanned, added to the databank, and then released into the wild. When the Ampeel is attacked, it will turn around and attack back by either zapping the attacker or biting it, much like a Boneshark. The Ampeel can also attack the Prawn Suit dealing 7% damage, it should be noted though that Ampeels are not likely to attack the Prawn Suit having to get almost within biting range before attacking. Ampeels are one of the few creatures that can deal damage to a Cyclops, though the damage they deal is minimal and it takes several attacking at once to pose any real threat to the vessel. A better defensive tool to use would be the Stasis Rifle, Repulsion Cannon, or a Torpedo System. The Seamoth Perimeter Defense System has no effect on an Ampeel, likely due to the fact that it uses electricity itself. The Ampeel's electricity can severely damage a Seamoth. It then may try to zap or bite the player. The Ampeel will enter an aggressive state when the player approaches it, generating an electrical barrier that surrounds its entire body by using all of its prongs at once. It generates electrical arcs that run along its body, from head to tail. Because of this, not only would it be unlikely for them to generate a current on land, but it also allows them to activate the circuits at will, by generating a slightly larger current to "kickstart" the system, and make visible arcs of shocking power.Īmpeels swim around passively and frequently re-orientate themselves to swim in another direction. This electrical current is most likely generated by a natural unfinished circuit, and with the addition of water as a means to close the circuit and generate electric arcs from prong to prong. The prongs are a brownish-red in color, green towards the bases with bright white tips, these emit a very bright cyan bioluminescent glow, and are capable of generating electricity. Its mouth has many small teeth.Įach body segment has four prongs situated 90 degrees apart, except its end segment, where there are four prongs extending out posteriorly. It has two turquoise eyes sitting in hollows in the otherwise smooth head. The Ampeel's head segment has six prongs, four being placed in line with the prongs on the body segments, with an additional pair located on either side of the creature's mouth. The body is composed of a head segment, eight body segments, and a tail segment. Their dorsal side is dull green in color, while the underbelly is light tan. Ampeels are huge, serpentine creatures with a segmented body, covered with prongs capable of generating powerful zaps of bio-electricity.
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